Kaan Hamarat
Co-founder · Ideas & Game Design
Kaan is the idea engine of the studio. Worlds, mechanics, economies, plot twists - game design starts in his head, and he keeps iterating on a concept until it clicks.
Indie game studio · Haiterbach, Germany
Aikasy is the indie studio of Kaan and Andy. We build playful worlds like Isekai Guardians, run IndieBunny to celebrate real indie games, and ship things we genuinely love - no committees, no roadmaps by spreadsheet.
The studio
Two developers, one tiny studio. Kaan dreams up the worlds, Andy makes them run - and together we ship games we'd want to play ourselves.
Co-founder · Ideas & Game Design
Kaan is the idea engine of the studio. Worlds, mechanics, economies, plot twists - game design starts in his head, and he keeps iterating on a concept until it clicks.
Co-founder · Development & Infrastructure
Andy turns concepts into running systems and keeps them alive. Code, servers, pipelines, releases - if it builds, deploys and scales, that's his territory.
Projects
A game we're building and a platform we're running - both fully independent, both made in-house.
Answer the summons, Guardian! A living medieval anime fantasy world in your browser - summon guardians, conquer dungeons, wage castle wars and rule the exchange in Celestria.
Your source for real indie games. Small teams, single developers, tiny projects, cute budgets - IndieBunny hunts down the gems, with news, videos and lists straight from the indie underground.
On the IndieBunny YouTube channel we spotlight indie games that deserve your wishlist - trailers, discoveries and top lists from the small side of gaming. Subscribe and never miss a hidden gem.
IndieBunny on YouTubeHow we work
Two people run the whole studio, so we work smart: modern tools, lean pipelines and a healthy allergy to overhead. What ships is what we've shaped and tested ourselves.
We build worlds we want to live in, not funnels we want you to fall through. If it isn't fun, it doesn't ship.
Small releases, honest feedback, steady iteration. Indie development is a long game - we play it in the open.
Newsletter
Occasional updates on our games, IndieBunny highlights and behind-the-scenes notes from the studio. No spam - we hate that as much as you do.
Contact